3D PC programmer
You need a real-time 3D programming credit (using Direct 3D) on at least one published title. Must have extensive C/C++ experience, experience with Windows 98/NT programming (WIN 32/MFC). Expected to develop new 3D techniques and technologies. Strong object-oriented design and analysis skills necessary. A passion for games is a must.
2D - 3D Artist
You will be responsible for the creation and application of textures to in-game models and meshes as well as ensuring that the game has a consistent texture style. You are a good all-round artist, imaginative and able to adapt to the original concept artwork as well as implement own ideas. Your skills must include Modeling and Texturing in-game artwork and you must have a portfolio and show-reel that demonstrates exceptional modeling and texturing skills for optimized 3D environments, props, and characters. Excellent working knowledge of 3DStudioMax or Maya and Photoshop/Painter is vital. Must have a strong traditional art, design, and/or animation background. Enthusiasm for games and a good portfolio a must. Please submit relevant examples of your work alongside your application.
If you feel you match the profile, please send us your cover letter, CV and salary expectation in English (published titles, credit/project list and/or image gallery website are appreciated). Candidates should always be prepared to demonstrate present knowledge and/or discuss previous work.
Contact us at firstname.lastname@example.org