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HoMM V:Tribes of the East patch

Kiadták a 3.1-es frissítést.

2008.08.22. 00:31 | szerző: Madrac | kategória: Játék

Megjelent a 3.1-es frissítés a Heroes of Might & Magic V: Tribes of the Easthez, melyben rengeteg kisebb fejlesztés és javítás kapott helyet. Viszonylag sokára jelent meg a mostani javítócsomag, de cserében sokkal többet dolgoztak rajta és kiszűrték a legtöbb problémát. A 116,4 megás fájl letölthető szerverünkről. ■

hozzászólások (4)

VodevilX 2008.08.22. 13:49
Egyébként a hivatalson fórumon van hozzá egy hosszabb hír, állítólag nem ez volt az utolsó. Ezt az is jelzi, hogy új producere van a játéknak, és még vannak további terveik8-) Illetve nyilván lesz új rész is majd.
Benedicht 2008.08.25. 19:08
Tudnal egy linket adni? Kivancsi vagyok miket javitottak.
VodevilX 2008.08.25. 19:32
Linkem az nincs, viszont be tudom másolni:

Patch 3.1

Features added

- correct Window Mode support

- Wide Screen support ( including HDTV resolutions ) (*)

- Portrait Screen resolutions support

- Dwarven Subterranean generation for Random Maps

- Custom Armies generation for Random Maps

- Water Zones generation for Random Maps

(*) dialog scenes, loading screen and adventure scenes will be shown with correct aspect ratio, but not 100% wide screen

Bugs repaired and changes made:

Stability issues:

- game no longer crashes after delayed action taken twice

- game no longer freezes if assassins are engaged in combat and defeated with another
hero than Arantir

- fixed possible multithreading synchronization crash after map loaded
and voice over was playing

- fixed possible crashes when multiple combats triggered simultaneously for same player

- fixed game crash when player dispels hero curse with several ghosts

- fixed possible game freezing after a dialog scene at mission end

Camera, graphics, interfaces:

- fixed empowered spells announcing again and again when getting artifacts and
new skills and having no Destruction Magic skill

- fixed showing player money, instead of ally's money, when accessing allied town's
Town Build through Kingdom Overview

- fixed ignoring selected upgrades when hiring a "Buy All" caravan from another town

- fixed fast skipping several turns by quickly pressing End Turn button in missions
with no AI opponents

- fixed sound not played for Stables at adventure map added special Ghost Mode path
plotting for Ghosts

- fixed dead stacks lying around Cyclops having tooltips and sometimes shown as they
can be attacked

- fixed Defile Magic animation fixed announcing Blood Rage bonuses ahead of actual attack

- fixed and extended combat log messages fixed creatures numbers remain at
battlefield after killed by Arcane Crystal added Dungeon's Elemental
Vision for player in Duel game

- fixed gaining gold amount shown in red at town Marketplace's Artifact Selling

- fixed Next Hero button switching to sleeping heroes

- fixed Multiplayer Profile Alignment calculation

- fixed Rain of Arrows perk available in spell book when there are no more visible
favorite enemies present

- fixed cursor showing day path incorrectly when moving from boat to land having
a Snatch ability

- fixed Inferno and Dungeon towns sacrificial building incorrect button tooltips

- fixed updating of turns counter at Town screen, Hero screen, Creature Info screen
and Ghost Info screen (for Simultaneous Turns)

- fixed incorrect income details sometimes shown at first day of the game

- fixed interface actions not blocked properly on enemy turns and while playing
scripted scenes

- fixed opening of Walker's Hut interface by shortcut ("Y" key) at
Stronghold town when this building wasn't built yet

- fixed host can set password of only 1 character and clients will be unable to
connect blocked active hero sleep/wake triggering when interface blocked and on
enemy turns

- added face to hero's tooltip in combat

- fixed occupied slots game information in LAN and Multiplayer lobbies when
game creator closes some slots or switch them to A.I.

- fixed player could detect invisible creatures from cursor's shape using
Goblin Trappers's ability

- fixed false Stunning Blow animation after Word of the Chief

- fixed defending army without hero could see creatures elements when attacked
by wizard hero with Elemental Vision perk

Gameplay, mechanics, balance:

- fixed Zehir's ability to summon creatures if he doesn't have enough resources

- fixed double playback of cutscene if user double-clicks on the ritual place

Adventure mechanics and A.I.:

- fixed possibility to build Grail structure in Stronghold town if town level is below 15

- fixed impossibility to finish multiple level ups after mission was already won

- fixed not giving growth bonus for several moon weeks of creatures

- fixed entering by hero, but not capturing enemy town when attacking only gate cell
threaten by enemy hero

- fixed retreat possibility checking for simplified combats to fit one used in actual

- fixed ship's model displayed incorrectly after crossing whirlpools in a fast manner

- fixed alternative upgrades of Haven creatures can't be trained

- fixed multiple clicked objects triggering (Seer Hut, Sylana's Ancient and other)

- Stronghold's town Halls now refill Barbarian hero's mana to maximum after a turn

- Astrologer Tower week change will now generate monsters at weeks of creatures
and display moon weeks announcements

- Astrologer Tower week change will now affect creatures reserves in towns and dwellings,
giving bonuses and penalties

- fixed hero remembers artifact set part combined after removal when he has same type
of artifact in his bag already

- fixed heroes specializations weren't working for upgrades of creatures

- fixed A.I. heroes could stuck in front of caravans

- fixed Arcane Excellence to give +100 mana only once

- fixed heroes didn't learn spells from Academy town after Library build

Combat mechanics and A.I.:

- fixed Tactics skill working incorrectly when two heroes with the skill meet in battle

- fixed Battle Griffin can land at occupied position

- fixed Nomad Centaur does not use Maneuver abilities correctly

- fixed Nightmares Fear attack

- fixed retaliation strike from a friendly units attack under Puppet Master or Frenzy spell
only affects other friendly units

- fixed combat AI abusing Defend command and using only Wait command and thus making
its army more vulnerable

- fixed Arcane Crystal explode making open gate shown as closed

- fixed Arcane Crystal dealing damage to siege walls, gate and towers

- fixed Mask of Equity giving double bonuses

- fixed heroes fleeing estimation for Hard and Heroic difficulty levels

- fixed spells working for Barbarians and war cries working for other heroes classes
when given from Editor

- fixed situation when creature moves with attack under Storm, dies on path,
but still attacks target

- fixed making further attacks after stack already died

- fixed Sylvan hero can use Rain of Arrows perk on invisible units

- fixed Deadly Strike, Vorpal Sword and alike attacks reduced by Blood Rage damage

- fixed Evil-eye not casting debuff onto secondary targets

- fixed duel 3x3's illegal combat bonuses granted to gated units as a consequence of
switching heroes

- fixed duel 3x3's possibility to cast Defile Magic to another hero than one that is
opponent's active

- fixed duel 3x3's applying Helmar's artifact set effects (Dwarven set)

- fixed duel 3x3's war machines destroyed for all enemy heroes at once

- fixed duel 3x3's incorrect combat bonuses and Firewall working while switching heroes

- fixed phantom creatures become non-phantom after Vampirism spell applied to them

- fixed Hives could attack invisible creatures

- fixed Ride By Attack was used when creature runs away

- fixed entangled Treants runs away

- fixed Lucky Spells not working for empowered Deep Freeze

- fixed AI ignores summoned creatures

- creatures under Puppet Master or seduction now can be attacked by both armies

- fixed orcish heroes (Haggash duel preset) could have spells from artifacts (Banish)

- fixed March of the Golems was not affecting Magnetic Golems' initiative

- fixed Horned Leapers could leap when entangled

- tuned AI to use spells in more active manner

- fine-tuned A.I. combat targeting, including avoiding of damaging own creatures by
destroying Arcane Crystal

Random Map Generator:

- bug with abandoned mine fixed ( it supplied only gold before )

- bug with snow road movement penalty fixed

- new objects added: Redwood Observatory, Den of Thieves, Eldritch Well

- fixed rare bug with isolated players zones

Map Editor:

- crash fixed when trying to make screenshot if AI-Geometry mode is active.

- fixed any heroes can have Barbarian's abilities


- fixed scripted AI was unable to find path to target through heroes' threat area

- fixed IsHeroInTown script command

- fixed MessageBox function callback to be called even after message box was
closed automaticlly on timeout or turn switch

- now CaptureTrigger object field works for monsters banks buildings, game will
try to call given script function when bank captured

- fixed growth bonuses was not taken away after dwelling was destroyed from script

- fixed removing of last creature from stack when there are still more stacks
available in monsters army

- added additional parameters to several script functions

- added new script functions
Benedicht 2008.08.25. 20:41
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