28 éve Veletek – 1998– PC Dome / 2012– PlayDome

Diablo III



Írd ide hozzászólásod:

VodevilX
VodevilX [11345]
Ez jól hangzik

Az a térkép is elég komoly, bárcsak megkapnánk az egészet szabadon bejárhatóan, mint egy mmo-ban, vagy mint a Sacredben. Azt már tudni lehet, hogy ebben a részben a környezet valamivel statikusabb lesz, persze maradnak véletlenszerűen generált részek is. Így egy jóval kiismerhetőbb világot kapunk, ami szerintem nem baj, csak tényleg jó nagy legyen.

“If you want something you've never had You must be willing to do something you've never done.”

Herr Hauptmann
Herr Hauptmann [3190]
"For boss fights we don't really want to just start throwing "damage decals" on them. It can very easily be too subtle if you're fighting a smaller boss or one that has odd geometry to it, and it can also end up that no matter the flavor, style, and cool look to a boss you just end up fighting a big gory mess.

Also we think that we can go a lot further than just simple decals and get something much cooler out of a boss fight. So what we hope to do for at least the bosses where it makes sense is to show more apparent and visually noticeable damage states. Instead of a blood splatter they may actually lose a limb, or a piece or armor, or - like the Thousand Pounder - may transform in some dramatic way changing how the fight progresses. We want to go a lot further than just showing sword slashes and instead use dramatic and noticeable (which can be difficult in a game like this) ways to indicate a boss' current state.

Speaking of battle damage though, and I don't think this came across in the gameplay video or any of the screenshots as of yet, but when an enemy dies a critical death it actually drenches your hero in blood if you're within proximity of the spray. It's awesome. "

A fight során látványosan sérülő bossok, leszakadó testrészek, fröcsög a vér, törik a páncél. Tetszik ^^

Kedves Tsülögg! Te hüjje ló akki vagggy! Ez a nő I. vesz-Éjjes bosszorgány. Netuddkki.

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