A játék angol nyelvű változata április végén fog megjelenni (a német április elején). A késé oka: a demó után sok játékos joggal fanyalgott a gyenge beszédhangok miatt, illetve többen kifogásolták, hogy a harcrendszer kissé taktikusabb, mint amilyen a div. div-ben volt (magyarán voltak, akik visszasírták a tiszta hack'n'slash jellegű harcokat).
Lars Vincke a következőket mondta a dologgal kapcsolatban:
We are very sensitive about what our community thinks about our games, and when we saw they were all but pleased by the voice recordings, the decision to go back to the recording studio was easily made. says Swen Lar Vincke, project leader at Larian Studios. With the support of Hip Games, whom I really want to thank, and a crew of sound engineers and actors who were willing to burn the midnight oil on this, well manage to set straight something that couldve gone very wrong. Voice recording all the dialogues in a RPG as extensive as Beyond Divinity was a very ambitious task, and we didnt get it right the first time. Im happy weve been given the opportunity to rectify that.
On the subject of the different game modes, Vincke said One of the design goals of Beyond Divinity was to introduce more tactical combat to the mix. We thought everybody was going to prefer this over the typical hack & slash gameplay you found in the original game. To our surprise it turned out that a part of the community didnt want that at all. So we introduced different combat modes. The game now offers you the choice between action, tactical or hardcore combat, each leading to very different gameplay experiences. I think this is exactly what our audience was looking for.
Magyarán többféle harcrendszerből választhatunk és jobbak lesznek a beszédhangok. Ezért megéri várni, főleg, hogy addig a Sacred-del, vagy valamelyik régi kedvenccel el lehet ütni az időt!
A Larian hozzáállása a dolgokhoz mindenesetre nagyon megbecsülendő!
Endure. In enduring, grow strong.
