Catalyst 4.5
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"Resolved Game Issues
This section provides information on game issues that have been resolved in the latest release of CATALYST. These include the following:
Playing the game Desert Rats vs. Afirka Korps with the game resolution set to 1600x1200 and the desktop display set to 1024x768 32bpp along with Anti-Aliasing set to 4x no longer results in flashing and or corrupt shadows
The game Prince of Persia: Sands of Time no longer fails to play under Windows XP with an ATI RADEON 9100 or 8500 series product installed
Setting the graphics quality to anything higher than Fastest in the game Virtual Skipper 3 no longer results in the operating system failing to respond when the game menu loads
Playing the game Nascar 2003 with the display resolution set to 1280x1024 32bpp no longer results in display corruption being seen
Texture corruption is no longer seen when playing the game Second Life under Windows XP with an ATI RADEON 9800 or 9700 series card installed
Textures are no longer missing when moving the mouse around to change the camera angle in the game Joan of Arc
Intermittent display corruption noticed on the players image with in the game Madden NFL 2004 is now resolved
Playing the game Homeworld 2 under Windows XP with an ATI RADEON 9500 series, 9600 XT, or 9700 series no longer results in the game failing to respond when the shadow option within the game is selected
Missing polygons on the satellite within the main menu is now resolved in the game Hegemonia
A performance decrease is no longer noticed when setting the game option to Perfect in the game IL-2 Sturmovik: Forgotten Battles
Known Issues
The following section provides a brief description of known issues associated with the latest version of CATALYST. These include the following:
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Caution: Forcing on Anti-Aliasing is now permitted. This will permit users to use Anti-Aliasing on games such as Madden 2004 (which users are requesting). Forcing on Anti-Aliasing (through the CATALYST control panel) in the the following games will cause corruption. Anti-Aliasing is not compatible with the following games:
ˇ Prince Of Persia: Sands of Time
ˇ Splinter Cell / Pandoras Box
ˇ Race Driver (TOCA)
ˇ Crazy Taxi 3
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Enabling multi-monitors at different display resolutions results in Direct3D or OpenGL game images appearing off center on the secondary display. Further information on this issue can be found at: www.ati.com/support/infobase/4406.html
Textures are not applied correctly in the game Silent Storm when setting the resolution to 1024x768 32bpp and the quality option set to high. Further information on this issue can be found at: www.ati.com/support/infobase/4522.html
While playing the game Halo, images that should be hidden behind solid foreground objects are showing through. Further information on this issue can be found at: www.ati.com/support/infobase/4502.html
Enabling AF to 8x and running the game Battlefield Vietnam with the graphics set to high and the display set to 1280x1024 32bpp results in display corruption being seen at a certain point of the game. Further information on this issue can be found at: www.ati.com/support/infobase/4500.htm
A split screen is noticed when loading the game Return to Castle Wolfenstein: Enemy Territory with AA set to 2X or 4X. This issue will be resolved in an upcoming CATALYST release
Texture corruption is noticed when playing the game Hulk under Windows XP with an ATI RADEON 9000 installed. This issue will be resolved in an upcoming CATALYST release
Specular lighting issues are noticed in the game City of Heros when playing the game under Windows XP with an ATI RADEON 9000 PRO installed. This issue will be resolved in an upcoming CATALYST release
Launching EVE Online under Windows XP with an ATI RADEON 8500, 9100, or 9200 series results in a VPU recover error before the terms and conditions is displayed. This issue will be resolved in an upcoming CATALYST release
Display corruption and missing polygons are noticed in the game Indian Jones and the Emporers Tomb.This issue will be resolved in an upcoming CATALYST release
Playing the game Need for Speed:Underground under Windows XP with an ATI RADEON 8500 installed results in the road ahead not being lit up by the car's headlights. This issue will be resolved in an upcoming CATALYST release "
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