28 éve Veletek – 1998– PC Dome / 2012– PlayDome

Haegemonia: The Solon Heritage



Írd ide hozzászólásod:

Diszkósajt
Diszkósajt [2401]
Hát én is itt akadtam el úgy egy hete, de ha rám hallgatsz akkor állítsd vissza az eredeti fájlt.
PreWeaponType = "Solonbase weapon" sort szedd ki egy az egybe. Nálam is ilyenkor lép ki amikor így deklarálom a fegyverrendszert csak nálam a kitelepítésnél. Azt a sok pod ot is töröld. A scanner meg a többit amit másik katonai bázisokból szedtél.

Sok javítani való lenne benne ezért inkább írd felül az eredeti fájlal. Én azt szoktam csinállni és megpróbálom másképp.

u.i Kössz a kolonizáló hajót!

"Ha állat lennék nem tartanék embert a lakásban!"

Haegemonia
Haegemonia [422]
A solon bázissal kapcsolatban aki tud, az segítsen.

Én erre jutottam vele, és nem indul el a játék, ha bemásolom a ...\Bases-be.
Tib, szerinted hol a hiba? A haeg. expl. megcsinálta, vagyis nem volt benne hiba, de vagy a fegyver, vagy valami más nem jó.

[Main]
{
ClassID = 51
XPAmount = 2500
Selectable = 1
Obstacle = 1
ForceVisible = 1
Discoverable = 1
ClassSize = 4
MaxGroupSize = 1
FastSelectionGroup = 2
SelectionSound = 0
Attackable = 1
AttackCapable = 1
MoveCapable = 1
ReloadBase = 0
RepairBase = 0
JumpBase = 0
MineBase = 0
WreckageBase = 0
MilitaryBase = 1
SupplyShip = 0
Reloadable = 1
Repairable = 0
JumpCapable = 1
SelfDeployable = 1
MineDeployer = 0
LaserMineDeployer = 0
Sneak = 0
Colonization = 0
PopulationTransporter = 0
JumpNodeInhibitor = 0
JumpNodeSignaller = 0
AttackableByAI = 1
PlayerCanCommand = 1
SpecialMove = 1
Icon = "Gfx/Interface/Starmap/EntityIcons/Solonbase.tga"
Model = "gfx/inventions/SolonBase/solon_base.BMOD"
TypeName = "SolonBase"
Invention = "Solon_Base_active"
Class = "Entity"
Speed = 400
SpeedAcceleration = 400
RotateSpeed = 0.2
RollSpeed = 0.2
MaxHP = 50000
RadarRange = 10000
ProductionBeginEffect = "Effects\Production\Class05\ProductionGridBegin.inf"
ProductionEndEffect = "Effects\Production\Class05\ProductionGridEnd.inf"
TeleportInEffect = "Effects\Teleport\Class05\TeleportInEffect.inf"
TeleportOutEffect = "Effects\Teleport\Class05\TeleportOutEffect.inf"
[Hull]
{
RangeFactor = 1.4
HitFactor = 4
HitFactorForKill = 1
PreWeaponType = "Solonbase weapon"
[Pod]
{
ID = "wsolon_1"
pod_type = "csumi_solon_weapon_stunchance"
}
[Pod]
{
ID = "wsolon_2"
pod_type = "Solon weapon extension (death ray)"
}
[Pod]
{
ID = "wsolon_3"
pod_type = "Solon weapon extension (weapon overcharge)"
}
[Pod]
{
ID = "wsolon_4"
pod_type = "Solon weapon extension (optoelectr. feedback)"
}
[Pod]
{
ID = "wsolon_5"
pod_type = "Solon weapon extension (superlens)"
}
[Pod]
{
ID = "wsolon_6"
pod_type = "Solon weapon extension (target locking)"
}
[Pod]
{
ID = "wsolon_7"
pod_type = "Solon weapon extension (target locking)"
}
[Pod]
{
ID = "wsolon_8"
pod_type = "Solon weapon extension (cooling)"
}
[Body]
{
ID = "id_1"
pod_type = "Hull pod"
LowPolyObject = "lp_1"
DyingEffect = "Effects\Explosions\SolonBase\Dying.inf", 1
DelayForDeathEffect = 5
DeathEffect = "Effects\Explosions\SolonBase\Death.inf", 1
MaxHPPercent = 10
EllipsoidSize = 160, 140, 100
}
[Body]
{
ID = "id_7"
pod_type = "Hull pod"
LowPolyObject = "lp_2"
DyingEffect = "Effects\Explosions\SolonBase\Dying.inf", 1
DelayForDeathEffect = 7
DeathEffect = "Effects\Explosions\SolonBase\Death_1.inf", 1
MaxHPPercent = 10
EllipsoidSize = 160, 140, 100
}
[Body]
{
ID = "id_8"
pod_type = "Hull pod"
LowPolyObject = "lp_base1"
DyingEffect = "Effects\Explosions\SolonBase\Dying.inf", 1
DelayForDeathEffect = 8
DeathEffect = "Effects\Explosions\SolonBase\Death_3.inf", 1
MaxHPPercent = 10
EllipsoidSize = 160, 140, 100
}
[Body]
{
ID = "id_9"
pod_type = "Hull pod"
LowPolyObject = "lp_base2"
DyingEffect = "Effects\Explosions\SolonBase\Dying.inf", 1
DelayForDeathEffect = 9.5
DeathEffect = "Effects\Explosions\SolonBase\Death_4.inf", 1
MaxHPPercent = 10
EllipsoidSize = 160, 140, 100
}
[Body]
{
ID = "id_10"
pod_type = "Hull pod"
LowPolyObject = "lp_3"
DyingEffect = "Effects\Explosions\SolonBase\Dying.inf", 1
DelayForDeathEffect = 9.5
DeathEffect = "Effects\Explosions\SolonBase\Death_2.inf", 1
MaxHPPercent = 10
EllipsoidSize = 160, 140, 100
}
[Body]
{
ID = "id_11"
pod_type = "Hull pod"
LowPolyObject = "lp_4"
DyingEffect = "Effects\Explosions\SolonBase\Dying.inf", 1
DelayForDeathEffect = 9.2
DeathEffect = "Effects\Explosions\SolonBase\Death_5.inf", 1
MaxHPPercent = 10
EllipsoidSize = 160, 140, 100
}
[Body]
{
ID = "id_12"
pod_type = "Hull pod"
DelayForDeathEffect = 9.5
DeathEffect = "Effects\Explosions\SolonBase\DeathWreck.inf", 1
SubObject = "base_wreck"
Hide = 1
}
[Pod]
{
ID = "sequ_1"
pod_type = "Scanner pod"
}
[Pod]
{
ID = "sequ_2"
pod_type = "Drive pod real"
}
[Pod]
{
ID = "sequ_3"
pod_type = "Repair pod"
}
[Pod]
{
ID = "sequ_4"
pod_type = "Armor pod real"
}
[Pod]
{
ID = "sequ_5"
pod_type = "Special armor pod"
}
[Pod]
{
ID = "sequ_6"
pod_type = "Darzok HQ protection"
}
[Pod]
{
ID = "sequ_7"
pod_type = "Special pod (computer symbiosis)"
}
[Pod]
{
ID = "sequ_8"
pod_type = "Solon invention"
}
[Pod]
{
ID = "sequ_9"
pod_type = "Computer pod"
}
[Weapon]
{
ID = "id_3"
pod_type = "SolonBase weapon"
MaxHPPercent = 25
EllipsoidSize = 35, 35, 35
TurretObjName = "turret01"
BarellObjName = "turret01"
MuzzleObjName = "turret01"
DelayForLostTarget = 500
DelayForDeathEffect = 1
DeathEffect = "Effects\Explosions\SolonBase\Death_6.inf", 1
TurretMinAngle = -110
TurretMaxAngle = 175
BarellMinAngle = -120
BarellMaxAngle = 120
}
[Weapon]
{
ID = "id_4"
pod_type = "SolonBase weapon"
MaxHPPercent = 25
EllipsoidSize = 35, 35, 35
TurretObjName = "turret02"
BarellObjName = "turret02"
MuzzleObjName = "turret02"
DelayForLostTarget = 500
DelayForDeathEffect = 3
DeathEffect = "Effects\Explosions\SolonBase\Death_7.inf", 1
TurretMinAngle = -175
TurretMaxAngle = 105
BarellMinAngle = -120
BarellMaxAngle = 120
}
[Weapon]
{
ID = "id_5"
pod_type = "SolonBase weapon"
MaxHPPercent = 25
EllipsoidSize = 35, 35, 35
TurretObjName = "turret03"
BarellObjName = "turret03"
MuzzleObjName = "turret03"
DelayForLostTarget = 500
DelayForDeathEffect = 3.4
DeathEffect = "Effects\Explosions\SolonBase\Death_8.inf", 1
TurretMinAngle = -130
TurretMaxAngle = 150
BarellMinAngle = -120
BarellMaxAngle = 130
}
[Weapon]
{
ID = "id_6"
pod_type = "SolonBase weapon"
MaxHPPercent = 25
EllipsoidSize = 35, 35, 35
TurretObjName = "turret04"
BarellObjName = "turret04"
MuzzleObjName = "turret04"
DelayForLostTarget = 500
DelayForDeathEffect = 6
DeathEffect = "Effects\Explosions\SolonBase\Death_9.inf", 1
TurretMinAngle = -130
TurretMaxAngle = 150
BarellMinAngle = -130
BarellMaxAngle = 120
}
}
[Formations]
{
Formation = "SPHERE"
Formation = "WEDGE"
Formation = "WEDGE3D"
}
[Effects]
{
Play = "Charge1"
Play = "Charge2"
Play = "Charge3"
Play = "Charge4"
Play = "Charge5"
Play = "Charge6"
Play = "Charge7"
Play = "Charge8"
[Charge1]
{
Effect = "Effects\Weapons\SolonBase\Charge.inf"
SubObject = "turret03_1"
Vector = 0, 0, 1
PosInObjectSpace = "turret03_1", 0, 0, 0
PosInObjectSpace = "turret03", 0, 0, 0
}
[Charge2]
{
Effect = "Effects\Weapons\SolonBase\Charge.inf"
SubObject = "turret03_2"
Vector = 0, 0, 1
PosInObjectSpace = "turret03_2", 0, 0, 0
PosInObjectSpace = "turret03", 0, 0, 0
}
[Charge3]
{
Effect = "Effects\Weapons\SolonBase\Charge.inf"
SubObject = "turret04_1"
Vector = 0, 0, 1
PosInObjectSpace = "turret04_1", 0, 0, 0
PosInObjectSpace = "turret04", 0, 0, 0
}
[Charge4]
{
Effect = "Effects\Weapons\SolonBase\Charge.inf"
SubObject = "turret04_2"
Vector = 0, 0, 1
PosInObjectSpace = "turret04_2", 0, 0, 0
PosInObjectSpace = "turret04", 0, 0, 0
}
[Charge5]
{
Effect = "Effects\Weapons\SolonBase\ChargeBig.inf"
SubObject = "turret02_1"
Vector = 0, 0, 1
PosInObjectSpace = "turret02_1", 0, 0, 0
PosInObjectSpace = "turret02_2", 0, 0, 0
PosInObjectSpace = "turret02_3", 0, 0, 0
PosInObjectSpace = "turret02", 0, 0, 0
}
[Charge6]
{
Effect = "Effects\Weapons\SolonBase\Charge.inf"
SubObject = "turret01_1"
Vector = 0, 0, 1
PosInObjectSpace = "turret01_1", 0, 0, 0
PosInObjectSpace = "turret01", 0, 0, 0
}
[Charge7]
{
Effect = "Effects\Weapons\SolonBase\Charge.inf"
SubObject = "turret01_2"
Vector = 0, 0, 1
PosInObjectSpace = "turret01_2", 0, 0, 0
PosInObjectSpace = "turret01", 0, 0, 0
}
[Charge8]
{
Effect = "Effects\Weapons\SolonBase\Charge.inf"
SubObject = "turret01_3"
Vector = 0, 0, 1
PosInObjectSpace = "turret01_3", 0, 0, 0
PosInObjectSpace = "turret01", 0, 0, 0
}
}
}

Vissza

Fórumszabályzat