28 éve Veletek – 1998– PC Dome / 2012– PlayDome

GeForce FX



Írd ide hozzászólásod:

Blade Runner
Blade Runner [3128]
Nálam okosabb emnberek meghatározásai:

"Bilinear filtering is a computationally cheap but low quality texture filtering. It approximates the gaps between textures by sampling the color of the four closest (above, below, left and right) texels. All modern 3D accelerated video cards can do bilinear filtering in hardware with no performance hit."

"Trilinear filtering is a high quality bilinear filter which uses the four closest pixels in the second most suitable mip map to produce smoother transitions between mip map levels. Trilinear filtering samples eight pixels and interpolates them before rendering. Trilinear filtering always uses mip mapping. Trilinear filtering eliminates the banding effect that appears between adjacent mip map levels. Most modern 3D accelerated video cards can do trilinear filtering in hardware with no performance hit."

Azért a "no performance hit" -et úgy értelmezd, hogy működőképse marad, ha lassul is. A trilinear eléggé megrángatja a vasat és lassít. A bilinear egy kicsit kevésbé veszi igénybe a kártyádat, kisebb a lassulás is.

Blade

StItCh
StItCh [934]
OFF

Mi a különbség a trilinear és a bilinear filtering között?

ON

"...All that is now, All that is gone, All thats to come, And everything under the sun is in tune, But the sun is eclipsed by the moon..."

Blade Runner
Blade Runner [3128]
Újabb nap, újabb NVidia botrány! A sebesség érdekében a Trilinear Aniso egyes tesztekben Bilinear-ként ment.
ÁÁáááááááá....
Én már nem hiszek senkinek csak a szememnek! Sőt annak se!

Blade

Vissza

Fórumszabályzat