28 éve Veletek – 1998– PC Dome / 2012– PlayDome

Call Of Juarez



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Sevores
Sevores [5211]
Last Friday (June 8 ), the Call of Juarez Benchmark was released publicly. The benchmark includes new code that substantially reduces performance of NVIDIA hardware. Further, there are NO perceivable improvements in visual quality, and ATI/AMD performance was not improved.

Here are the key issues:

NVIDIA’s DX10 hardware-based multi-sampled AA resolve is disabled in the benchmark, with all NVIDIA GPUs now being forced to use software-based AA resolve similar to the ATI DX10 GPU (which lacks hardware AA resolve). This artificially deflates performance on NVDIA graphics cards and users are not getting the benefit of a key NVIDIA hardware feature.

A hidden “ExtraQuality” parameter only accessible via a configuration file is automatically enabled when the benchmark is run, no matter what the setting in the configuration file. This setting has no apparent visual quality enhancement, but reduces NVIDIA GPU performance.

Changes to shaders that deflate NVIDIA performance by approximately 10-14%, without improving visual quality on either NVIDIA or ATI GPUs.

Default settings for the new benchmark have shadow quality set to LOW. Note that NVIDIA hardware is much stronger in shadow-mapping than the competition.
All together, the code changes present in the new Call of Juarez benchmark only slow down NVIDIA hardware significantly while contributing no discernable improvement in visual quality on NVIDIA or ATI hardware.
eti8
eti8 [10104]
A dx10 ebben az esetben kacsának bizonyult. Nem is tudom, hogy hol olvastam már, de nincs különbség a 9-es és a 10-es verzió között, csak annyi, hogy nem engedi az nvidia féle AA-t használni és software-esen emulálja az atifélét, szóval emiatt az ati kártyái jobbak lesznek itt Az árnyékok pedig csúnyábbak is állítólag, mert az nvidia ebben is erősebb.

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