* Left 4 Dead 2 development started shortly after the release of the original game.
* More Special Infected to come, the next one they're working on is a "he".
* Zombies with limbs blown off will die eventually, but are capable of surviving longer. (Seen in trailer.)
* Melee weapons have a couple different classes - "blunt" and "chopping", for example. More weapons will be released in those types of classes.
* Common infected have better sight at night time.
* Witches can be crowned with the axe.
* Wandering Witches' movements are erratic.
* L4D will continue to be updated. Community maps for L4D1 will be "instantly" compatible with L4D2.
* Story to be a bigger element, without cutscenes.
* Matchmaking and SDK out week after E3.
* The development team wanted to do something bigger than just a "few maps", or a "half-assed tacked on story that just didn't make any sense".
* In regards to storyline, "it's about the world, it's not about the character". Didn't want to be constrained to the same 4 characters.
* Characters will "progress and change" throughout the campaign.
* Rochelle works for a cable news network, (Not CNN) that covers a story in Savannah. It "doesn't work out well for them".
* L4D1 campaigns were "re-ordered" to come up with a sensible storyline. There is mention of "people on the forums" figuring it out. ("Mapping the whole journey", etc.)
* No "evil scientist" type backstory to the infected.
* Weather effects will occur - mentioned to be similar (in visibility) to the cornfield of Blood Harvest.
* "Biggest thing" they're working on in L4D2 - Corner camping / "Shiva stacking".
* Going to see conflict between humans and... humans. Mention is made of the military "testing" people for infection, and eventually shooting them.
* No social commentary, such as comparing CEDA to FEMA, for example.
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